﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UlyssesAgenda.CoreLib.Objects
{
    /// <summary>
    /// An <see cref="UlyssesAgenda.CoreLib.Objects.Map"/> modeling a movable vessel containing one or more rooms.
    /// <para>Examples: Spaceship, tank, etc.  A spacehip can have multiple rooms where players, NPCs, and other 
    /// objects can exist and actions may occur.  All of these rooms, and the players/objects inside them, comprise
    /// the spaceship as a whole and will move as one unit between areas.</para>
    /// </summary>
    public abstract class Vessel : Map
    {
    }
}
